skyrim mod serana dialogue addon
You do not need to romance Serana for this. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Best Serana Mods For Skyrim (All Free) - FandomSpot Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. This should now fix the issue with some of her goodbyes not being able to play. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. She chooses to stick around, and her ending reaction to you has been toned down a bit. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Added in random idle yawns for Serana. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. radiant dialogue option. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Over 127 lines with extensive awareness on each quest. It wasn't occurring at all in previous versions due to a buggy condition. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. She will then call the player by their custom name! - New trading dialogue. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. For the players, just try to role-play and be considerate, alright? - Disabled another bloodcursed arrows topic that should have been disabled. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Added radiant quest dialogue for the Dawnguard side. One of the largest content updates thus far! I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Shortened triggering distance for the Taarie conversation. All rights reserved. It's been improved on the technical level as well so there should be fewer bugs with it. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. Includes both some radiant and story-driven conversations. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. Serana radiant interactions with many new NPCs. - Added framework for future patchless integrations with Apocalypse Spells. (This incorporates the Serana Hood Fix mod, along with modifications by me). - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Removed Serana finding a table option in drinking buddies since that was buggy. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Added in some revoice lines for "Can I Talk to You For a bit?" Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. This has since been fixed. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Serana will no longer compliment your skills when she is in a dungeon. 1.0 RELEASE! - Banter toggle with custom-voiced followers. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Fixed sleep functionality for inns. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Fixed a possible issue for some users with the Companions commentary. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. You must first get permission from me before you can modify, use, or alter my files for public use. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - One of the radiant greets had a mismatching audio file. That new bug has now hopefully been fixed. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Redone Lustmord armor dialogue patch. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. [Content Additions] (350+ Total New Lines in this Update!). - Added a follow-up line to College of Winterhold commentary. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - A Serana Teleport Spell. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. ", or "What's on Your Mind? For now these are unvoiced. (It's easier to manage compared to four separate mod pages). - Radiant quest dialogue for all the bounty quests (BQ01-04). - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Steam Workshop::Marriable Serana - Steam Community - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. A bunch of fixes and content additions. - More radiant dialogue, occurring at either sunrise or sunset. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Completely redid revoice implementation. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Removed "LocTypeDwelling" from the outfit changing script. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Sometimes Serana may run off or her pathing may become wild. Serana asks to go on a date after confessing her love to the Dragonborn . - Fixed some backend problems with the SDA Injured Dialogue. - Removed script notification that SDA is not fully revoiced. Therefore, Auri Banter is still in the game, but disabled by default. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Should now help prevent Serana talking to her from too far. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Spouse Merchant ability and daily gold. - Changed the existing conditions for existing dialogue to make more sense. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Big Update! ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. No need for patches :). The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Added commentary on dragons returning. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Added in a timer quest that controls relationship variables with Serana. You can now teach her spells (from a select list of vanilla spells). Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. - A new "Trust" conversation, which aims to solve a DG plothole. Full faction and quest awareness for both of the factions listed above. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - (SSE Only) Repackaged BSA. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Fixed Serana saying "Lani" for the "Jon" Name. Now Serana should never be lost again! A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Bethesda meant only the player to attend the party, no one else. The Romance Update is here! This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Final Serana Romance quest to end Serana's Romance questline. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. She will say yes or no depending on whether she's good with it or not. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! (Full release TBD on Apple Music/Spotify/other streaming services). ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work).